This competing factor relates to making games even harder to ‘crack’ than they are currently – the equivalent is turning the average ‘page turner’ airport novel from 300 to 500 pages – the same kind of material, just extended. Level 3 is the average market expectation for the length and complexity of a game.
• At level 1, games are very short and easily mastered;
• Level 2 is harder, but not at the same level as the current market average.
• At level 4, games are 50% more complex and lengthy;
• At level 5, games are 100% longer and more complex.